> INIT_CORE_SYSTEMS
> BOOT_STRAP_RESOURCES
> PARSING_WEBGL_CONTEXT
> GENERATE_INFINITE_GRID
> ALLOC_VRAM_TEXTURE_CACHE
> COMPILE_VERTEX_SHADERS
> PRE_CACHE_CORRIDOR_MAPS
> READY_FOR_EXECUTION
> SYNCING_FRAME_TIMERS
> CALCULATING_FOG_FALLOFF
> LOAD_ASSET: picture_frame_v2
> LOAD_ASSET: lamp_fixture_baked
> INIT_FLYOUT_CONTROLLER
> WAITING_FOR_USER_SIGNAL
> INIT_CORE_SYSTEMS
> BOOT_STRAP_RESOURCES
> PARSING_WEBGL_CONTEXT
> GENERATE_INFINITE_GRID
> ALLOC_VRAM_TEXTURE_CACHE
> COMPILE_VERTEX_SHADERS
> PRE_CACHE_CORRIDOR_MAPS
> READY_FOR_EXECUTION
> SYNCING_FRAME_TIMERS
> CALCULATING_FOG_FALLOFF
> LOAD_ASSET: picture_frame_v2
> LOAD_ASSET: lamp_fixture_baked
> INIT_FLYOUT_CONTROLLER
> WAITING_FOR_USER_SIGNAL
> INIT_CORE_SYSTEMS
> BOOT_STRAP_RESOURCES
> PARSING_WEBGL_CONTEXT
> GENERATE_INFINITE_GRID
> ALLOC_VRAM_TEXTURE_CACHE
> COMPILE_VERTEX_SHADERS
> PRE_CACHE_CORRIDOR_MAPS
> READY_FOR_EXECUTION
> SYNCING_FRAME_TIMERS
> CALCULATING_FOG_FALLOFF
> LOAD_ASSET: picture_frame_v2
> LOAD_ASSET: lamp_fixture_baked
> INIT_FLYOUT_CONTROLLER
> WAITING_FOR_USER_SIGNAL
> INIT_CORE_SYSTEMS
> BOOT_STRAP_RESOURCES
> PARSING_WEBGL_CONTEXT
> GENERATE_INFINITE_GRID
> ALLOC_VRAM_TEXTURE_CACHE
> COMPILE_VERTEX_SHADERS
> PRE_CACHE_CORRIDOR_MAPS
> READY_FOR_EXECUTION
> SYNCING_FRAME_TIMERS
> CALCULATING_FOG_FALLOFF
> LOAD_ASSET: picture_frame_v2
> LOAD_ASSET: lamp_fixture_baked
> INIT_FLYOUT_CONTROLLER
> WAITING_FOR_USER_SIGNAL
> INIT_CORE_SYSTEMS
> BOOT_STRAP_RESOURCES
> PARSING_WEBGL_CONTEXT
> GENERATE_INFINITE_GRID
> ALLOC_VRAM_TEXTURE_CACHE
> COMPILE_VERTEX_SHADERS
> PRE_CACHE_CORRIDOR_MAPS
> READY_FOR_EXECUTION
> SYNCING_FRAME_TIMERS
> CALCULATING_FOG_FALLOFF
> LOAD_ASSET: picture_frame_v2
> LOAD_ASSET: lamp_fixture_baked
> INIT_FLYOUT_CONTROLLER
> WAITING_FOR_USER_SIGNAL
> INIT_CORE_SYSTEMS
> BOOT_STRAP_RESOURCES
> PARSING_WEBGL_CONTEXT
> GENERATE_INFINITE_GRID
> ALLOC_VRAM_TEXTURE_CACHE
> COMPILE_VERTEX_SHADERS
> PRE_CACHE_CORRIDOR_MAPS
> READY_FOR_EXECUTION
> SYNCING_FRAME_TIMERS
> CALCULATING_FOG_FALLOFF
> LOAD_ASSET: picture_frame_v2
> LOAD_ASSET: lamp_fixture_baked
> INIT_FLYOUT_CONTROLLER
> WAITING_FOR_USER_SIGNAL
> INIT_CORE_SYSTEMS
> BOOT_STRAP_RESOURCES
> PARSING_WEBGL_CONTEXT
> GENERATE_INFINITE_GRID
> ALLOC_VRAM_TEXTURE_CACHE
> COMPILE_VERTEX_SHADERS
> PRE_CACHE_CORRIDOR_MAPS
> READY_FOR_EXECUTION
> SYNCING_FRAME_TIMERS
> CALCULATING_FOG_FALLOFF
> LOAD_ASSET: picture_frame_v2
> LOAD_ASSET: lamp_fixture_baked
> INIT_FLYOUT_CONTROLLER
> WAITING_FOR_USER_SIGNAL
> INIT_CORE_SYSTEMS
> BOOT_STRAP_RESOURCES
> PARSING_WEBGL_CONTEXT
> GENERATE_INFINITE_GRID
> ALLOC_VRAM_TEXTURE_CACHE
> COMPILE_VERTEX_SHADERS
> PRE_CACHE_CORRIDOR_MAPS
> READY_FOR_EXECUTION
> SYNCING_FRAME_TIMERS
> CALCULATING_FOG_FALLOFF
> LOAD_ASSET: picture_frame_v2
> LOAD_ASSET: lamp_fixture_baked
> INIT_FLYOUT_CONTROLLER
> WAITING_FOR_USER_SIGNAL
> INIT_CORE_SYSTEMS
> BOOT_STRAP_RESOURCES
> PARSING_WEBGL_CONTEXT
> GENERATE_INFINITE_GRID
> ALLOC_VRAM_TEXTURE_CACHE
> COMPILE_VERTEX_SHADERS
> PRE_CACHE_CORRIDOR_MAPS
> READY_FOR_EXECUTION
> SYNCING_FRAME_TIMERS
> CALCULATING_FOG_FALLOFF
> LOAD_ASSET: picture_frame_v2
> LOAD_ASSET: lamp_fixture_baked
> INIT_FLYOUT_CONTROLLER
> WAITING_FOR_USER_SIGNAL
> INIT_CORE_SYSTEMS
> BOOT_STRAP_RESOURCES
> PARSING_WEBGL_CONTEXT
> GENERATE_INFINITE_GRID
> ALLOC_VRAM_TEXTURE_CACHE
> COMPILE_VERTEX_SHADERS
> PRE_CACHE_CORRIDOR_MAPS
> READY_FOR_EXECUTION
> SYNCING_FRAME_TIMERS
> CALCULATING_FOG_FALLOFF
> LOAD_ASSET: picture_frame_v2
> LOAD_ASSET: lamp_fixture_baked
> INIT_FLYOUT_CONTROLLER
> WAITING_FOR_USER_SIGNAL
> INIT_CORE_SYSTEMS
> BOOT_STRAP_RESOURCES
> PARSING_WEBGL_CONTEXT
> GENERATE_INFINITE_GRID
> ALLOC_VRAM_TEXTURE_CACHE
> COMPILE_VERTEX_SHADERS
> PRE_CACHE_CORRIDOR_MAPS
> READY_FOR_EXECUTION
> SYNCING_FRAME_TIMERS
> CALCULATING_FOG_FALLOFF
> LOAD_ASSET: picture_frame_v2
> LOAD_ASSET: lamp_fixture_baked
> INIT_FLYOUT_CONTROLLER
> WAITING_FOR_USER_SIGNAL
> INIT_CORE_SYSTEMS
> BOOT_STRAP_RESOURCES
> PARSING_WEBGL_CONTEXT
> GENERATE_INFINITE_GRID
> ALLOC_VRAM_TEXTURE_CACHE
> COMPILE_VERTEX_SHADERS
> PRE_CACHE_CORRIDOR_MAPS
> READY_FOR_EXECUTION
> SYNCING_FRAME_TIMERS
> CALCULATING_FOG_FALLOFF
> LOAD_ASSET: picture_frame_v2
> LOAD_ASSET: lamp_fixture_baked
> INIT_FLYOUT_CONTROLLER
> WAITING_FOR_USER_SIGNAL
> INIT_CORE_SYSTEMS
> BOOT_STRAP_RESOURCES
> PARSING_WEBGL_CONTEXT
> GENERATE_INFINITE_GRID
> ALLOC_VRAM_TEXTURE_CACHE
> COMPILE_VERTEX_SHADERS
> PRE_CACHE_CORRIDOR_MAPS
> READY_FOR_EXECUTION
> SYNCING_FRAME_TIMERS
> CALCULATING_FOG_FALLOFF
> LOAD_ASSET: picture_frame_v2
> LOAD_ASSET: lamp_fixture_baked
> INIT_FLYOUT_CONTROLLER
> WAITING_FOR_USER_SIGNAL
> INIT_CORE_SYSTEMS
> BOOT_STRAP_RESOURCES
> PARSING_WEBGL_CONTEXT
> GENERATE_INFINITE_GRID
> ALLOC_VRAM_TEXTURE_CACHE
> COMPILE_VERTEX_SHADERS
> PRE_CACHE_CORRIDOR_MAPS
> READY_FOR_EXECUTION
> SYNCING_FRAME_TIMERS
> CALCULATING_FOG_FALLOFF
> LOAD_ASSET: picture_frame_v2
> LOAD_ASSET: lamp_fixture_baked
> INIT_FLYOUT_CONTROLLER
> WAITING_FOR_USER_SIGNAL
> INIT_CORE_SYSTEMS
> BOOT_STRAP_RESOURCES
> PARSING_WEBGL_CONTEXT
> GENERATE_INFINITE_GRID
> ALLOC_VRAM_TEXTURE_CACHE
> COMPILE_VERTEX_SHADERS
> PRE_CACHE_CORRIDOR_MAPS
> READY_FOR_EXECUTION
> SYNCING_FRAME_TIMERS
> CALCULATING_FOG_FALLOFF
> LOAD_ASSET: picture_frame_v2
> LOAD_ASSET: lamp_fixture_baked
> INIT_FLYOUT_CONTROLLER
> WAITING_FOR_USER_SIGNAL
> INIT_CORE_SYSTEMS
> BOOT_STRAP_RESOURCES
> PARSING_WEBGL_CONTEXT
> GENERATE_INFINITE_GRID
> ALLOC_VRAM_TEXTURE_CACHE
> COMPILE_VERTEX_SHADERS
> PRE_CACHE_CORRIDOR_MAPS
> READY_FOR_EXECUTION
> SYNCING_FRAME_TIMERS
> CALCULATING_FOG_FALLOFF
> LOAD_ASSET: picture_frame_v2
> LOAD_ASSET: lamp_fixture_baked
> INIT_FLYOUT_CONTROLLER
> WAITING_FOR_USER_SIGNAL
INIT_CORE_SYSTEMS _OK
BOOT_STRAP_RESOURCES _OK
PARSING_WEBGL_CONTEXT _OK
GENERATE_INFINITE_GRID _OK
ALLOC_VRAM_TEXTURE_CACHE _OK
COMPILE_VERTEX_SHADERS _OK
PRE_CACHE_CORRIDOR_MAPS _OK
READY_FOR_EXECUTION _OK
SYNCING_FRAME_TIMERS _OK
CALCULATING_FOG_FALLOFF _OK
LOAD_ASSET: picture_frame_v2 _OK
LOAD_ASSET: lamp_fixture_baked _OK
INIT_FLYOUT_CONTROLLER _OK
WAITING_FOR_USER_SIGNAL _OK
INIT_CORE_SYSTEMS _OK
BOOT_STRAP_RESOURCES _OK
PARSING_WEBGL_CONTEXT _OK
GENERATE_INFINITE_GRID _OK
ALLOC_VRAM_TEXTURE_CACHE _OK
COMPILE_VERTEX_SHADERS _OK
PRE_CACHE_CORRIDOR_MAPS _OK
READY_FOR_EXECUTION _OK
SYNCING_FRAME_TIMERS _OK
CALCULATING_FOG_FALLOFF _OK
LOAD_ASSET: picture_frame_v2 _OK
LOAD_ASSET: lamp_fixture_baked _OK
INIT_FLYOUT_CONTROLLER _OK
WAITING_FOR_USER_SIGNAL _OK
INIT_CORE_SYSTEMS _OK
BOOT_STRAP_RESOURCES _OK
PARSING_WEBGL_CONTEXT _OK
GENERATE_INFINITE_GRID _OK
ALLOC_VRAM_TEXTURE_CACHE _OK
COMPILE_VERTEX_SHADERS _OK
PRE_CACHE_CORRIDOR_MAPS _OK
READY_FOR_EXECUTION _OK
SYNCING_FRAME_TIMERS _OK
CALCULATING_FOG_FALLOFF _OK
LOAD_ASSET: picture_frame_v2 _OK
LOAD_ASSET: lamp_fixture_baked _OK
INIT_FLYOUT_CONTROLLER _OK
WAITING_FOR_USER_SIGNAL _OK
INIT_CORE_SYSTEMS _OK
BOOT_STRAP_RESOURCES _OK
PARSING_WEBGL_CONTEXT _OK
GENERATE_INFINITE_GRID _OK
ALLOC_VRAM_TEXTURE_CACHE _OK
COMPILE_VERTEX_SHADERS _OK
PRE_CACHE_CORRIDOR_MAPS _OK
READY_FOR_EXECUTION _OK
SYNCING_FRAME_TIMERS _OK
CALCULATING_FOG_FALLOFF _OK
LOAD_ASSET: picture_frame_v2 _OK
LOAD_ASSET: lamp_fixture_baked _OK
INIT_FLYOUT_CONTROLLER _OK
WAITING_FOR_USER_SIGNAL _OK
INIT_CORE_SYSTEMS _OK
BOOT_STRAP_RESOURCES _OK
PARSING_WEBGL_CONTEXT _OK
GENERATE_INFINITE_GRID _OK
ALLOC_VRAM_TEXTURE_CACHE _OK
COMPILE_VERTEX_SHADERS _OK
PRE_CACHE_CORRIDOR_MAPS _OK
READY_FOR_EXECUTION _OK
SYNCING_FRAME_TIMERS _OK
CALCULATING_FOG_FALLOFF _OK
LOAD_ASSET: picture_frame_v2 _OK
LOAD_ASSET: lamp_fixture_baked _OK
INIT_FLYOUT_CONTROLLER _OK
WAITING_FOR_USER_SIGNAL _OK
INIT_CORE_SYSTEMS _OK
BOOT_STRAP_RESOURCES _OK
PARSING_WEBGL_CONTEXT _OK
GENERATE_INFINITE_GRID _OK
ALLOC_VRAM_TEXTURE_CACHE _OK
COMPILE_VERTEX_SHADERS _OK
PRE_CACHE_CORRIDOR_MAPS _OK
READY_FOR_EXECUTION _OK
SYNCING_FRAME_TIMERS _OK
CALCULATING_FOG_FALLOFF _OK
LOAD_ASSET: picture_frame_v2 _OK
LOAD_ASSET: lamp_fixture_baked _OK
INIT_FLYOUT_CONTROLLER _OK
WAITING_FOR_USER_SIGNAL _OK
INIT_CORE_SYSTEMS _OK
BOOT_STRAP_RESOURCES _OK
PARSING_WEBGL_CONTEXT _OK
GENERATE_INFINITE_GRID _OK
ALLOC_VRAM_TEXTURE_CACHE _OK
COMPILE_VERTEX_SHADERS _OK
PRE_CACHE_CORRIDOR_MAPS _OK
READY_FOR_EXECUTION _OK
SYNCING_FRAME_TIMERS _OK
CALCULATING_FOG_FALLOFF _OK
LOAD_ASSET: picture_frame_v2 _OK
LOAD_ASSET: lamp_fixture_baked _OK
INIT_FLYOUT_CONTROLLER _OK
WAITING_FOR_USER_SIGNAL _OK
INIT_CORE_SYSTEMS _OK
BOOT_STRAP_RESOURCES _OK
PARSING_WEBGL_CONTEXT _OK
GENERATE_INFINITE_GRID _OK
ALLOC_VRAM_TEXTURE_CACHE _OK
COMPILE_VERTEX_SHADERS _OK
PRE_CACHE_CORRIDOR_MAPS _OK
READY_FOR_EXECUTION _OK
SYNCING_FRAME_TIMERS _OK
CALCULATING_FOG_FALLOFF _OK
LOAD_ASSET: picture_frame_v2 _OK
LOAD_ASSET: lamp_fixture_baked _OK
INIT_FLYOUT_CONTROLLER _OK
WAITING_FOR_USER_SIGNAL _OK
INIT_CORE_SYSTEMS _OK
BOOT_STRAP_RESOURCES _OK
PARSING_WEBGL_CONTEXT _OK
GENERATE_INFINITE_GRID _OK
ALLOC_VRAM_TEXTURE_CACHE _OK
COMPILE_VERTEX_SHADERS _OK
PRE_CACHE_CORRIDOR_MAPS _OK
READY_FOR_EXECUTION _OK
SYNCING_FRAME_TIMERS _OK
CALCULATING_FOG_FALLOFF _OK
LOAD_ASSET: picture_frame_v2 _OK
LOAD_ASSET: lamp_fixture_baked _OK
INIT_FLYOUT_CONTROLLER _OK
WAITING_FOR_USER_SIGNAL _OK
INIT_CORE_SYSTEMS _OK
BOOT_STRAP_RESOURCES _OK
PARSING_WEBGL_CONTEXT _OK
GENERATE_INFINITE_GRID _OK
ALLOC_VRAM_TEXTURE_CACHE _OK
COMPILE_VERTEX_SHADERS _OK
PRE_CACHE_CORRIDOR_MAPS _OK
READY_FOR_EXECUTION _OK
SYNCING_FRAME_TIMERS _OK
CALCULATING_FOG_FALLOFF _OK
LOAD_ASSET: picture_frame_v2 _OK
LOAD_ASSET: lamp_fixture_baked _OK
INIT_FLYOUT_CONTROLLER _OK
WAITING_FOR_USER_SIGNAL _OK
INIT_CORE_SYSTEMS _OK
BOOT_STRAP_RESOURCES _OK
PARSING_WEBGL_CONTEXT _OK
GENERATE_INFINITE_GRID _OK
ALLOC_VRAM_TEXTURE_CACHE _OK
COMPILE_VERTEX_SHADERS _OK
PRE_CACHE_CORRIDOR_MAPS _OK
READY_FOR_EXECUTION _OK
SYNCING_FRAME_TIMERS _OK
CALCULATING_FOG_FALLOFF _OK
LOAD_ASSET: picture_frame_v2 _OK
LOAD_ASSET: lamp_fixture_baked _OK
INIT_FLYOUT_CONTROLLER _OK
WAITING_FOR_USER_SIGNAL _OK
INIT_CORE_SYSTEMS _OK
BOOT_STRAP_RESOURCES _OK
PARSING_WEBGL_CONTEXT _OK
GENERATE_INFINITE_GRID _OK
ALLOC_VRAM_TEXTURE_CACHE _OK
COMPILE_VERTEX_SHADERS _OK
PRE_CACHE_CORRIDOR_MAPS _OK
READY_FOR_EXECUTION _OK
SYNCING_FRAME_TIMERS _OK
CALCULATING_FOG_FALLOFF _OK
LOAD_ASSET: picture_frame_v2 _OK
LOAD_ASSET: lamp_fixture_baked _OK
INIT_FLYOUT_CONTROLLER _OK
WAITING_FOR_USER_SIGNAL _OK
INIT_CORE_SYSTEMS _OK
BOOT_STRAP_RESOURCES _OK
PARSING_WEBGL_CONTEXT _OK
GENERATE_INFINITE_GRID _OK
ALLOC_VRAM_TEXTURE_CACHE _OK
COMPILE_VERTEX_SHADERS _OK
PRE_CACHE_CORRIDOR_MAPS _OK
READY_FOR_EXECUTION _OK
SYNCING_FRAME_TIMERS _OK
CALCULATING_FOG_FALLOFF _OK
LOAD_ASSET: picture_frame_v2 _OK
LOAD_ASSET: lamp_fixture_baked _OK
INIT_FLYOUT_CONTROLLER _OK
WAITING_FOR_USER_SIGNAL _OK
INIT_CORE_SYSTEMS _OK
BOOT_STRAP_RESOURCES _OK
PARSING_WEBGL_CONTEXT _OK
GENERATE_INFINITE_GRID _OK
ALLOC_VRAM_TEXTURE_CACHE _OK
COMPILE_VERTEX_SHADERS _OK
PRE_CACHE_CORRIDOR_MAPS _OK
READY_FOR_EXECUTION _OK
SYNCING_FRAME_TIMERS _OK
CALCULATING_FOG_FALLOFF _OK
LOAD_ASSET: picture_frame_v2 _OK
LOAD_ASSET: lamp_fixture_baked _OK
INIT_FLYOUT_CONTROLLER _OK
WAITING_FOR_USER_SIGNAL _OK
INIT_CORE_SYSTEMS _OK
BOOT_STRAP_RESOURCES _OK
PARSING_WEBGL_CONTEXT _OK
GENERATE_INFINITE_GRID _OK
ALLOC_VRAM_TEXTURE_CACHE _OK
COMPILE_VERTEX_SHADERS _OK
PRE_CACHE_CORRIDOR_MAPS _OK
READY_FOR_EXECUTION _OK
SYNCING_FRAME_TIMERS _OK
CALCULATING_FOG_FALLOFF _OK
LOAD_ASSET: picture_frame_v2 _OK
LOAD_ASSET: lamp_fixture_baked _OK
INIT_FLYOUT_CONTROLLER _OK
WAITING_FOR_USER_SIGNAL _OK
INIT_CORE_SYSTEMS _OK
BOOT_STRAP_RESOURCES _OK
PARSING_WEBGL_CONTEXT _OK
GENERATE_INFINITE_GRID _OK
ALLOC_VRAM_TEXTURE_CACHE _OK
COMPILE_VERTEX_SHADERS _OK
PRE_CACHE_CORRIDOR_MAPS _OK
READY_FOR_EXECUTION _OK
SYNCING_FRAME_TIMERS _OK
CALCULATING_FOG_FALLOFF _OK
LOAD_ASSET: picture_frame_v2 _OK
LOAD_ASSET: lamp_fixture_baked _OK
INIT_FLYOUT_CONTROLLER _OK
WAITING_FOR_USER_SIGNAL _OK
LOADING EXPERIENCE
CREATIVE
DEVELOPER
00%
CREATIVEKYIV, UA2026DEVELOPER
BIOGRAPHY

Sanchik is a creative developer based in Kyiv, Ukraine. With a background in design and a deep passion for WebGL, he bridges the gap between complex engineering and minimalist aesthetics.

He specializes in building high-performance interactive experiences that focus on motion, typography, and cinematic lighting. Each project is treated as a digital sculpture — where code meets art.

EXPERTISE
  • WebGL / Three.js
  • GSAP Animation
  • Next.js / React
  • Creative Direction
  • Shader Development
  • Typography & Motion
DISTINCTIONS
  • 3× Awwwards SOTD & DEV
  • 1× FWA SOTD
  • 9× Codrops Motion Highlights
  • 3× CSSDesignAwards UI/UX/INN
LET'S WORK TOGETHER